Tip of tail grazed; if prehensile, /n1any items carried are dropped, /n2-2 penalty to all tail attacks/n3
Item1
Item2
6 6 0 0 0 0
Tail injured, lose any tail /n1attacks; normal animals must /n2roll saving throw vs. death /n3magic or retreat/n4
Item1
Item2
7 8 0 0 0 0
Tail injured, lose any tail /n1attacks, 1/2 move if animal uses /n2tail for movement/n3
Item1
Item2
9 10 0 0 0 0
Tail disintegrated at mid-length, /n1victim stunned 1d4 rounds, minor /n2bleeding, lose any tail attacks, /n3no movement or attacks if /n4creature uses tail for movement/n5
Item1
Item2
11 11 0 0 0 0
Tail disintegrated, victim stunned /n12d4 rounds, 1/2 move and -2 /n2penalty on any attack rolls, /n3major bleeding; no move or /n4attack and severe bleeding if /n5creature uses tail for movement/n6
Item1
Item2
12 12 0 0 0 0
Tail disintegrated, victim stunned /n12d4 rounds, 1/2 move and -2 /n2penalty on any attack rolls, /n3major bleeding; no move or /n4attack and severe bleeding if /n5creature uses tail for movement, /n6with abdomen or torso hit (50% /n7chance of either)/n8